Monday, April 28, 2014

The Ghost Dogs of Moon Lake part 5

Here's my video walkthrough:


And this is my written walkthrough! Tips:  (Italics means it is optional)(Bold means it is necessary, but not necessarily right now) (Underlined mean a new location)

Sally's Cabin

Open the cabinet above Sally's couch.
Click on the Iggy statue.
Look in Sally's sink.
Grab the gloves.
Look behind her water cooler (it is a red, big chunk of plastic on the table by the sink).
Grab the water bottle.
Go up the stairs and change it to AM.

Em's Emporium

Talk to Emily about buying something. You can also ask her about the guy coming to move the tree.
Ask about camouflage gear and sandpaper.

Side Yard

Past the well, there is a pathway. Go along that pathway, until you reach some doors to a cellar.
By those doors, there is a stone.
Pick up the stone and grab the bug(s)!

Forest

At the first crossroads (when you first enter the forest), you will notice three rocks. Two to your right and one to your left. Under each of them, you will find some bugs.
Look under the log near the stone pillar.
At the crossroads across from the stone pillar, look under the flatter rock.

Sally's Cabin

Go up the stairs and change it to PM.

Forest

At the first crossroads, look under the rock across from the flat rock.
Look under the log near the stone pillar.

Cemetery

Right in front of the gate, look under the small rock.
If you have missed any of these bugs, return later and it should be back. Keep trying! You can do it!

 That's it for this walkthrough video! If you have ANY questions, comment on my post. I will respond ASAP and put it in my walkthrough for others. Thank you!

Saturday, April 12, 2014

The Ghost Dogs of Moon Lake part 4

Here's my video walkthrough!


And this is my written walkthrough! Tips: (Italics means it is optional) (Bold means it is necessary, but not necessarily right now) (Underlined mean a new location)

Moon Lake Park Ranger Station

The Moon Lake Park Ranger Station is on the opposite side of the lake from Em's Emporium.
Turn to the right.
Talk to Jeff Akers.
Ask all available options, but make sure to ask for the water kit.
Go back to the boat and sail to Sally McDonald's home.

Front Yard

Go forward 3x.
Turn right.
Go forward 4x.
Turn left.
Enter the shed.

Shed

Notice the trunk on the right side of the shed is locked.
Zoom in on the shelf with the gnome on it in front of you.
Zoom in on the iron.
Pick up the key.
Pump gas at the left side of the shelf.
Put the key in the lock of the trunk.
Use screwdrivers to unscrew the screws on the top of the lock.
Pick up the gas mask at the right side of the trunk.
Pick up hammer and nails at the left side of the trunk.

Front Yard

Put the tape in the cassette player.
Listen to the bird calls.
Go over to the pump.
Set the bucket down under the "faucet".
Press the lever.

Forest

Turn right.
Turn right.
Turn right.
Turn left.
Advance until you see a bird in a tree.
Take the bird's picture.
Use your map to find the fallen tree.
Go forward.
Advance until you see a bird.
Take the bird's picture.
Go back to the fallen tree.
Turn left.
Turn left.
Take the bird's picture.
Go to the yellow ribbon.
Turn left.
Turn right.
Advance until you see a bird on the ground.
Take its picture.

Front Yard

Use the boat to go to Moon Lake Park Ranger Station.

Moon Lake Park Ranger Station

Go to the back of the Ranger Station.
Use the computer database.
Go to Health and Safety Tips.
Go to Priming a Pump.
Skim or read the article.
Use boat to go to Sally McDonald's home.

Sally's Cabin

Go up the stairs and change it to PM.

Front Yard

Talk to Red Knott.
Ask all other questions but make sure to ask about why the birds are flying away from you.

That's it for this walkthrough video! If you have ANY questions, comment on my post. I will respond ASAP and put it in my walkthrough for others. Thank you! 

Wednesday, April 9, 2014

The Ghost Dogs of Moon Lake part 3

Here is my video walkthrough:


And this is my written walkthrough! Tips: (Italics means it is optional) (Bold means it is necessary, but not necessarily right now) (Underlined mean a new location)

Sally's Cabin

Go up stairs and change it to AM.

Front Yard

Go forward to the boat.

Side Yard

Go to the pump.
Look down.
Pick up the bucket.

Front Yard

Pick up the bucket in your inventory and click to bail out the boat.
Pick up the screwdriver.
Open the motor.
Use the screwdriver to adjust the screws according to the directions on the other side of the lid.
       The plus means the mark on the screw has to be on the highest notch.
       The O means the mark on the screw has to be on the middle notch.
       The minus means the mark on the screw has to be on the lowest notch.
       The solution: 
             The upper left screw = top 
             The lower left screw = bottom
             The upper right screw = top
             The lower right screw = middle
             Congratulations! The screws are properly assembled but we still need the spark plug!

Sally's Cabin

Call Sally.
Ask Sally about the spark plug.
Go up the stairs and change it to PM.

Front Yard

Go to Red's observation platform.
Make sure to get the spark plug from him!

Sally's Cabin

Go up the stairs and change it to AM.

Front Yard

Put the spark plug in the upper left empty circle of the motor.
Pull the rope and start the boat!
Go to Em's Emporium.

Em's Emporium

Talk to Emily.
Ask all available options but make sure to get the cassette player from her!

That's it for this walkthrough video! If you have ANY questions, comment on my post. I will respond ASAP and put it in my walkthrough for others. Thank you! 

Thursday, April 3, 2014

The Ghost Dogs of Moon Lake part 2

Here is my video walkthrough:


And this is my written walkthrough! Tips: (Italics means it is optional) (Bold means it is necessary, but not necessarily right now) (Underlined mean a new location)

Sally's Cabin

Walk around a bit or look at your task list (the green pda in your inventory). Wait until something happens.
Go up the stairs and change it to the next night (press P.M.)
Go out the door we went through to investigate the weird noises.

Front Yard

Follow these directions:
       Go forward
       Turn right
       Go forward until you arrive at a ladder connected to a tree.
       Go up the ladder.
You will find Red's platform!
Go back to Sally's cabin.

Sally's Cabin

Towards the right side of the cabin, you will see a sink. Move towards it.
Above the sink, there is a cabinet. Open the cabinet.
Take the map on the right side of the cabinet.
Take the flashlight on the left side of the cabinet. (Tip: It is green.)
Go out the other door, or the side door.

Side Yard

Go up the slope or mini hill right ahead of you.
You will see a rock. Zoom in on it and take the board.

Forest

We are trying to go towards the cemetery. Use the map. Here is the directions you should go at every intersection otherwise go the only direction possible:
       Left
       Right
       Left
       Left
       Left
       Left
       Right
       Left
       

Cemetery

Look at all the gravestones before the ghost dogs' graves.
Pick up another board on the ground.
Look at the ghost dogs' gravestones.
Look at Malone's monument grave thingy at the very back of the cemetery.
If you need help getting back home, please just do the opposite of the directions above and it should work.

Sally's Cabin

Call Sally. Ask about everything you can.

That's it for this walkthrough! If you have ANY questions, comment on my post. I will respond ASAP and put it in my walkthrough for others. Thank you! 


Saturday, March 22, 2014

The Ghost Dogs of Moon Lake part 1

Here is my video walkthrough:


And this is my written walkthrough! Tips: (Italics means it is optional) (Bold means it is necessary, but not necessarily right now) (Underlined mean a new location)

Cabin

Zoom into the phone. It is near the middle right of your screen.
Answer it.
Talk to Sally using whatever conversation options you would like.
Notice the creepy noises.
Opposite the phone there is a door. Go outside.

Front Yard

Go forward until something happens.
Talk to Red Knott using whatever conversation options you would like.

That's it for this video! It's a little short and it's only an introduction video, so I didn't have much to say in my written walkthrough for this part. If you have ANY questions, comment on my post. I will respond ASAP and put it in my walkthrough for others. Thank you!

The Treasure of the Royal Tower Review

Here is my first review. Yay!

Plot

You, as Nancy Drew, find yourself in Wickford Castle at Wisconsin. Nancy was ready for a nice, relaxing skiing vacation, but things take an unexpected turn. First, she get snowed in. No one can get in. No one can get out. No one can ski. She then hears about the various acts of vandalism. The library has been torn apart, and when I say torn apart I mean TORN APART. Someone even punched a hole in the wall! Also, the professor in the building claims she had something stolen but she refuses to talk to anyone about it! Something strange is most definitely going on at Wickford Castle. Perhaps it has to do with Marie Antoinette's tower that was imported from France and connected to the building? Maybe there was more to it than superstition that led Ezra Wickford, the builder of the castle, to have mysterious dead ends throughout the castle. It's up to you as Nancy Drew to figure that out!

It is an interesting plot line, but it takes a little bit to shift into gear. I give the plot a 6/10. Yes, I am very strict.

Suspects/Characters

Professor Beatrice Hotchkiss teaches French History and she loves Marie Antoinette! But, many people think she is a real quack. Perhaps because she refuses to come out of her room and she is constantly typing and muttering to herself. Is she plotting something sinister?

Dexter Egan is constantly complaining and doesn't seem very happy. Most of the time, he won't give you a straight answer. He is very closed about himself. Is he trying to hide something?

Jacques Brunais is the French ski instructor at the lounge, who is supposed to be very cute. He seems to have washed down the tubes, as he used to be a professional Olympic skier for France, but at the Olympics he fell flat on his face. He seems to know a lot about the tower's heritage. Is there something he knows that he isn't telling you?

Lisa Ostrum is the very kind magazine writer. She is researching old castles and mansions for an article she is writing and she is dying to get into that royal tower! She is as eager to figure everything out as Nancy is but is there an ulterior purpose for her eagerness?

Bess Marvin and George Fayne are phone friends again in this game! You can always call them for a hint. They are very useful and sometimes funny.

Ned Nickerson, Nancy's boyfriend, is also a phone friend in this game. He gives hints and is very sweet and supportive boyfriend in this game. As always, he is on Nancy's side.

I thought the characters were very well-developed except for one, which I thought could use a little more development. I give the characters an 8/10

Graphics

The graphics weren't the best, but this game was made a fairly long time ago. There were some times when my computer took a little bit to respond when I told it what I wanted to do or when I was showing it a video. I'll give it a 5/10

Snooping

There was definitely snooping. There isn't very much snooping in the suspects' stuff, but there is a little. You do get to go into some off-limits and hidden areas that are very enjoyable to snoop in! I give snooping a 10/10

Music

The music was definitely what I consider classical. It fit the theme of the royal tower well, but I am not a big fan of classical. It is also hard to find many differences between these tracks except for the suspenseful tracks. Half of the suspenseful tracks also seemed very quiet and not easy to catch. I'd give the music a 6/10.

Ending

The ending was surprising, but not exactly in a good way. The ending puzzle wasn't very difficult, but it was tough to figure out what you were supposed to do unless you are a very observant player, which I am not. The culprit's explanation for why they did it was not very good. I'd have liked to have more insight into the culprit's motive. I give the ending a 6/10.

Puzzles

The puzzles were not as challenging as they were just trying to figure out what you're supposed to do exactly. Even when you did know what to do, it seemed a little easy except for one or two puzzles which were very difficult. That creates somewhat of a balance. I'm going to give the puzzles a 7/10.

Scare Factor

There wasn't much of a scare factor. Maybe a little suspense but not enough to make you jump out of your chair. But I don't think this game is intended to be very scary. If you are looking for a scary game, don't get this one. Scare factor gets a 4/10.

Overview

Overall, the game was alright. It's not one of my favorites, but as all Nancy Drew games, I would play it again. Combining all the scores together, I gave the game a 6/10. That means that it was an OK game. I would recommend it to anyone who is interested in history, the French Revolution or Marie Antoinette. I would also recommend it do those Nancy Drew fans who enjoy snooping and not much of a scare factor

That marks the end of my first review!!

Thursday, March 13, 2014

The Treasure in the Royal Tower - Easter Eggs, Deaths and more!

Here is my video for the Easter Eggs:


There aren't really any Easter Eggs in particular for this game. In place, there are some special numbers you can call. Those numbers are: 
        462-2287 or GOCATS
        620-8225 or MCQUACK
        272-2274 or ARACARI

Here is my video for the various deaths in the game:


First death is in the elevator shaft. You die when you try to reach the ladder when you are on the first or second floor.

Second death is the first time you go in the library, when Dexter comes in. If you don't turn back or don't make it back in time, he will catch you.

Third death is when you enter the library with the key. If you don't turn off the alarm or panic and try to exit through the door, Dexter will catch you.

Fourth death is in the room with the guess and check puzzle. If the elevator is on the second floor, there will be weights in front of the puzzle. You press the red button to lift these weights.  If you do not do the puzzle fast enough, you will be crushed by these weights.

Fifth death is when you are locked outside. You eventually freeze to death.

Sixth death is in the Ski Shed. If you start the ski lift without a good purpose, Dexter will catch you. The second time you do it, you will be sent home.

Seventh death is at the end of the game. If you chase the culprit, he/she will get away.

Events

There are some things that you can do that I did not do in my video. Here are those things:

You can look through Lisa's locker. You do this by finding your locker combination in the drawer of your desk in your room. Talk to Jacques after you try to open your locker. Then, try the combo on the different locker he told you to try. Look through Lisa's stuff! This accesses a new conversation between you and Lisa and Hotchkiss and you.

If your alarm is not working, repeat the lights puzzle, because you must have mixed something up.

If you get Lisa mad at you, check your messages circa the knock out.


That's it for this last and final post for my first walkthrough! If you have ANY questions, comment on my post. I will respond ASAP and put it in my walkthrough for others. Thank you!